Game history

10 biggest mistakes in video game history

As everyone knows, every industry has its share of mistakes. Some are minor errors that can be corrected by correcting the problem and sending an apology. But there are also major mistakes, like apologizing isn’t enough. These can cost a business millions of dollars in share value, consumer confidence, or business sustainability.



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In the gaming world, big mistakes aren’t so common that they ruin the industry. But when they do happen, the ramifications reverberate for years. In some cases, avid gamers will never forget or leave a company completely unscathed for what they did.

ten Star Wars Battlefront 2 tries to incorporate pay-to-win systems into a premium title

There really should be more star wars Games. Electronic Arts made two attempts to revive the Battlefront franchise, both of which failed. Battlefront II was ruined early on, as beta testing revealed a loot box system that engaged in pay-to-win schemes.

Between that and the immense amount of grinding to unlock characters, Battlefront II went from an expected game to one that sent EA’s stock price down 2.5% and resulted in the most depressed Reddit comment ever. In the end, EA not only got rid of pay-to-win systems, but permanently unlocked all characters.

9 Sega chooses to launch the Saturn as a surprise

In the early 90s, the console wars weren’t between Sony and Microsoft, but Nintendo and Sega. While Sega had no shortage of amazing games, they also had no shortage of consoles released. The Sega Genesis, Sega CD, and Sega 32X were all released in a relatively short period of time. The Sega Saturn, Sega’s new 32-bit console, was supposed to be released less than a year after the 32X expansion.

If that timing wasn’t bad enough, at E3 that year Sega announced that 30,000 units of its new console were already on store shelves. Not only were fans unaware of the new console’s existence, but the surprise release cost Sega shelf space at KB Toys. However, the Sega Saturn offered some fantastic games.

8 Rushing to release an ET-based video game

A game based on HEY should have been a surefire hit. The film became one of the greatest films of its time after people fell in love with the story of an alien trying to return to his home planet. However, Atari HEY The game went down in history as one of the worst video games of all time.

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Developed in six weeks, the quality of the game alongside the poorly received Pac-Man port resulted in low consumer confidence in Atari’s consoles. While there were many other factors responsible, HEY contributed to the video game crash of 1983.

seven Nintendo chooses not to work with Sony

Nintendo joins a long line of companies that have created their own competition. In 1991, Sony wanted to work with Nintendo to create an extension of the SNES capable of playing CDs, called Nintendo PlayStation. But Nintendo didn’t trust Sony, so they pulled out of the deal and worked with Phillips instead.

As a result, Sony spent the next four years working on a competitor after creating Sony Computer Entertainment. This would eventually create another long-running rivalry in the console industry, with Sony taking Sega’s place as a major competitor.

6 Launching the Sega Dreamcast too soon

It’s hard to point to anything with the Sega Dreamcast that led to the system failing. There are smaller things like the console not having a DVD drive, which helped the PlayStation 2 early on. But the Dreamcast launched with amazing, must-watch games and at a reasonable price.

After the missteps of previous consoles, the writing was on the wall. The Dreamcast felt like it was released as the “first” 128-bit console, which turned out not to be true. Combine that with the monster momentum PlayStation had from the PS1’s success, and before fans knew it, Sega had shut down the system and pulled out of the console market altogether.


5 Sony sets PlayStation 3 price at $599 without games

Sony was riding high after two generations of console dominance. But running the console industry for so long has resulted in immense arrogance for the seventh generation. Eager to enter the HD era with a true monster of a machine, they announced the $599 Sony PlayStation 3. It went down with the fans about as well as one would expect, but then-Sony CEO Ken Kutaragi made things much worse.

Although Kutaragi was a visionary in some ways, when it came to promoting the PS3, he continued to find new ways to infuriate fans. When people complained about the price, Ken even mentioned that consumers should think “I’m going to work more hours to buy one”. At launch, the PlayStation 3 had few to no exciting new games to play, giving gamers no reason to buy the console. Gamers opted for the Xbox 360 instead, which gave Microsoft a foothold in the industry they never gave up.


After a long seventh generation, fans were eager to upgrade to eighth generation in 2013. But Xbox’s next-gen plan was missing, to say the least. Instead of giving fans reasons to buy the next Xbox, the company talked about the Xbox One’s potential as a media hub for the living room.

Fans have taken to the internet to post super clippings of all the times Microsoft reps have talked about “TV” rather than games. Even though the Xbox 360 had been a monster hit, perception shifted in Sony’s favor from the console announcements for the eighth generation.


3 Everything about the Wii U

Even though Nintendo thought the GameCube had disappointing sales, the company released the Nintendo DS and Nintendo Wii. Both consoles outsold the Xbox 360 or PlayStation 3, and Nintendo quietly resumed the dominance it had in the 90s. Then they released the Wii U.

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The Wii U ran into problem after problem, starting with people not knowing if it was the successor to the Wii or a useless expansion. The game also featured months-old game ports and suffered from a lack of proprietary software for over a year. The system was such a massive failure that Nintendo launched its sequel, the Nintendo Switch, after just four years.


2 Nintendo does not switch to CD software

When Sony PlayStation entered the console market, they switched from expensive cartridges to CDs for their games. On the other hand, Nintendo decided to stick with cartridges for its next console, but the developers didn’t have it.

Third-party developers flocked to Sony, so they could use more affordable means to produce their video games, with many companies never transferring some of their games. In some cases, such as major RPGs, ports were impossible, due to CDs incorporating more space for cinematic FMVs.

1 Cyberpunk 2077 is rushed before the end of 2020

The most anticipated game of the generation, Cyberpunk 2077 was a surprise to everyone. After releasing The Witcher 3 in 2015, everyone considered CDProjekt a world-class developer that couldn’t make mistakes. But when the company rushed Cyberpunk to store shelves in late 2020, fans were faced with the reality. Filled with game-breaking bugs, the title has become 2020’s biggest gaming disappointment.

Fans returned the title in droves, and CDProjekt’s desire to fix the situation by offering refunds annoyed Sony so much that Sony pulled the game from their store. This solution was unprecedented at the time. Cyberpunk 2077 was such a failure, the developer was still working on fixes and improvements two years later, matching reports that the developers initially thought they would need another two years to complete the game.

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