Video game support has made great strides alongside advances in technology, with some great upcoming games revealed in recent showcases from PlayStation, Xbox and Nintendo, but one constant in gaming, regardless of generation, is infuriating NPCs. .
Mileage may vary depending on the player and NPC in question as to how bored they are. But whether it’s the snobby citizens of Bethesda’s RPGs or their rivals, there have been some incredibly irritating NPCs throughout the game’s decades of history.
Preston Garvey (Fallout 4)
There are certainly more notorious NPCs in Bethesda’s catalog of open-world action RPGs, but Preston Garvey deserves his place on the list. Like other annoying NPCs, Fallout 4Preston Garvey is not a bad person or a villain; it is part of the Commonwealth Minutemen which function as a defense militia.
But once players get far enough through his faction’s side questline, Preston starts to become a nuisance. He constantly pesters the player with comments about how another colony needs his help, pestering the player with some of Fallout 4the most monotonous “hard work” quests.
Mindy (Pokemon Diamond/Pearl/Platinum)
The Sinnoh region diamond, pearland Platinum are frequently cited by fans as among the greatest Pokemon games of all time, but even this generation hasn’t escaped one of the franchise’s most hated NPCs. In games, an NPC named Mindy will offer players to trade her Haunter for a Medicham. Sounds like a lot on paper, as Haunter can only evolve into Gengar via trade.
However, upon receiving the Haunter, players will discover that it contains an Everstone – a held item that specifically prevents evolution. Mindy even jokes about it, earning an equal share of hilarious meta and infuriating place on the show. Certainly, trade evolutions are certainly one of the most archaic mechanics of the Pokemon franchise.
Nazeem (The Elder Scrolls V: Skyrim)
The Elder Scrolls V: Skyrim is arguably one of the best games with the deepest replay values thanks to the myriad ways players can approach it, but Nazeem is one of the most consistently hated aspects of gaming. However, Nazeem certainly falls into the category of characters that players “love to hate”.
He is a citizen of one of SkyrimWhiterun’s most popular hub towns, and it’s known for its elitist attitude. The number of times players must have killed him every time they asked if they had ever been to the Cloud District before concluding “of course you didn’t” must be astronomical.
Eric Sparrow (Tony Hawk’s Underground)
While other NPCs can be guides or unique characters in the story, Eric Sparrow doubles as an annoyance as well as the antagonist of Tony Hawk’s Underground. A skateboarding game isn’t going to have an intensely personal drama of a story, but Eric nonetheless makes for one of the medium’s most memorable dastardly characters.
Tony Hawk’s Underground has a funny backstory that makes Eric an over-the-top cartoonish villain who also becomes fun to hate, as he’s an irredeemably selfish trickster and accomplice to a “friend” who is happy to sell his childhood buddy to advance his image professional skateboarder.
Fan worshiper (The Elder Scrolls IV: Oblivion)
Even before the likes of Skyrim and Fallout 4, Bethesda was no stranger to trailing pesky NPCs behind the player in its open-world RPGs. The adoring fan in The Elder Scrolls IV: Oblivion is one of those infamous characters, and the fact that he irritates the player on his journey is that he is a “reward” for a series of side quests.
After becoming the Grand Champion of the Arena, it is given to the player as a companion who keeps praising it. A little gratitude wouldn’t hurt, but the Adoring Fan refuses to leave the player alone and is functionally useless in battle, and thus becomes dead weight. To some extent, this could be a clever joke on the developer’s part, since it’s not subtle how annoying he is, and he can’t be killed permanently.
Navi (The Legend Of Zelda: Ocarina Of Time)
by Nintendo The Legend of Zelda The franchise is a mainstay of the publisher and the gaming industry as a whole. Likewise, the acclaimed Nintendo 64 classic Ocarina of time is often described as one of the greatest games ever made.
Despite this, he also has one of the most irritating guides in the game. Navi constantly follows Link through his adventure through the land of Hyrule, but frequently shouts “Hey!” to the player to say something that might be inconsequential or repetitive. She often appears as a backseat driver in-game.
Fi (The Legend Of Zelda: Skyward Sword)
Boring playmates in the Zelda series have not become a glaring problem. Still, it seems Nintendo hasn’t learned the lesson of Ocarina of time during development skyward sword for the Wii. In fact, the latter game’s Fi doubled down on Navi’s worst tendencies, becoming perhaps the series’ worst guide.
Its prompts and unskippable dialogue are much more intrusive, with Fi stopping and forcing Link to listen to tutorials, prompts from around the world that the player has certainly noticed before, and reiterating a conversation with an NPC that Link just had. . Navi arguably had a more functional purpose for gameplay, which makes Fi’s flaws all the more inexcusable, as it feels like she’s clutching the player’s hand throughout the game.
Ashley Graham (Resident Evil 4)
Resident Evil 4 is widely regarded as one of the best in the series, crafting a compelling blend of horror, third-person action and an endearing sense of campiness to make it one of the most enduring games in history. story. Even so, rescuing Ashley Graham is one of the most frustrating parts of a critically acclaimed game.
She’s essentially the MacGuffin of the story, because finding and rescuing the president’s daughter from a remote zombie-infested village in Spain is the only reason Leon Kennedy is there. Ashley also becomes one of the worst escort missions, as she is often inconsistent with Leon’s game mechanics, frequently gets caught by enemies, actively gets in the way, and has a spoiled personality, which makes her segments the worst in the game.
Hop (Pokémon Sword & Shield)
No doubt at the time when the sixth generation of Pokemon was published as X and Yes, the “friendly rival” mainstay of games has gone way too far. Many rivals have crossed the line from fun rivals with entertaining banter to direct obstacles to the gaming experience.
However, Sword & Shield‘s Hop is perhaps the series’ worst offender. It stops the player multiple times throughout the story to tell the protagonist something uninteresting or something the player probably already knows, which kills the pace of games that already have too much unnecessary dialogue. Intrusive rivals and tutorials are some of the other badly aged mainline tropes. Pokemon Games.
Roman Bellic (Grand Theft Auto IV)
Given the premise, setting, and gameplay loop of a game like Grand Theft Auto IVinstead, it’s expected to intentionally have its fair share of unlikable characters. It’s part of the show’s raunchy charm, and Roman certainly fits the bill.
Predictably, Roman is rightly selfish and greedy, a gambler, and he’s happy to try any underhanded tactics to make money, no matter who it negatively affects. This, of course, is in addition to the admittedly funny longtime meme of Roman constantly calling on the player to go bowling.
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