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10 Most Disappointing Final Bosses In Video Game History

Ring of Elden is an amazing RPG, but it’s also completely unforgiving, especially when it comes to its final boss. But one YouTuber somehow beat the Elden Beast in just 32 seconds. However, despite this rapid turnaround time, Ring of Elden has such an inventive and fascinating final boss, which is more than can be said for some other final bosses.

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Tons of great games fall at the last hurdle with bad final boss fights, and that’s all the more disappointing because most of the games are so phenomenal. Between matches of Far cry, Batman: Arkhamand Unexplored series, they all have shocking end bosses, despite being the gold standard in their genres.

Hoyt Volker (Far Cry 3)

Hoyt from Far Cry 3

Far Cry 3 is one of the greatest video games of the 21st century, and between its exotic, detailed open world and trippy effects, it should be made into a movie. But what makes the game so appealing and the crown jewel in the Far cry is the sadistic antagonist Vaas, who toys with the player and butchers tourists throughout the campaign.

Vaas’ greatness is what makes Hoyt Volker, the true antagonist, all the more disappointing. It’s revealed two-thirds into the game that Vaas is merely a theatrical henchman and has to answer to the much more vanilla villain. And after all the warfare the player inadvertently got involved in and the supernatural elements, it all just comes down to boring knife fight.

The Joker (Batman: Arkham Asylum)

Batman Fight Titan Joker - Batman Arkham Asylum

Batman: Arkham Asylum has plenty of great boss fights, and that’s largely thanks to the diversity and inventiveness of Batman’s Rogues Gallery. Between Mr. Freeze, Scarface, and so many other iconic villains, the fights are creative, challenging, and extremely satisfying why players beat them.

But the game falls at the final hurdle, especially since the final boss is the most iconic villain of them all, the Joker. The Clown Prince of Crime literally transforms into a giant monster like the Hulk, as he even has the same purple shorts, and then he just brawls with the caped crusader, who is completely out of character. Batman: Arkham Asylum inspired The Batman in many ways, including the trappings of the Riddler and the sinister portrayal of Gotham, but the Joker isn’t one of them.

Guilty Spark (Halo 3)

First person view of a shooter in a rainy jungle in Halo CE

the Halo the series isn’t exactly known for its huge boss battles, nevertheless, there is a final boss in Halo 3. That boss is Guilty Spark, a droid who, apparently like all droids, secretly wants to commit mass genocide. Spark has been a thorn in Master Chief’s side since the first game, so killing him should have been such a satisfying moment. But unfortunately that was not the case.

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The droid is unkillable until Master Chief receives a specific weapon, so this is all a waste of time. However, it’s followed by one of the most jaw-dropping vehicle sequences ever. Halo series, with a shocking ending.

Atoq Navarro (Uncharted: Drake’s Fortune)

Atoq Navarro stands in the rain in Uncharted 1

the Unexplored The video game series is one of the most immersive game franchises out there. Between the character development, well-researched adventure stories, and stunning visuals, it’s as cinematic as most movies. But the first entry in the series, Drake’s Fortune, is a bit rough around the edges. This is especially the case when it comes to the final boss, Atoq Navarro.

Navarro was an enemy of Nate throughout the game, but instead of leading to an epic battle between the two of them, the game’s final moment is a simple quick event. Players should press the right button at the perfect moment when the symbol appears on the screen. Thankfully, developer Naughty Dog redeemed itself with the intense and anxiety-inducing final boss in the follow-up, among thieves.

Malus the Sorcerer (Shadow of the Colossus)


The shadow of the colossus sees players wander the Forbidden Land and slay beasts dozens of times larger than Wander, the playable character. The game is a masterpiece, and it’s one of the best open-world games thanks to the way it lets players explore a huge, beautiful vista full of mystery. But the game stops being so enjoyable and relaxing by the 16th and final colossus.

Malus is a fascinating final boss, as players must navigate their way through a maze before they even reach him. But unlike the other colossi, Malus can shoot laser beams from his eyes, and climbing on the beast becomes too repetitive. Malus has left a bad taste in players’ mouths how ruthless and relentless the scene is, but the payoff at the end of the game is definitely worth it.

Frank Fontaine (Bioshock)

Bioshock Frank Fontaine

Bioshock has such a dense narrative and is full of ambitious world-building that it would make a great TV show, and for the most part the game is engrossing and full of groundbreaking gameplay. The player has all sorts of abilities, supernatural or otherwise, and the environment has always been there to be used for traps, but the final boss doesn’t take advantage of that.

The player fights Frank Fontaine, the final boss of the 2007 epic game, in an open arena, and the only thing to do is to dodge Frank’s attacks and shoot him at the same time. The game had never played like a regular shooter, so having it introduced at the very end of the game is both confusing and disappointing.

Tyreen the Destroyer (Borderlands 3)

Player shoots Tyreen in Borderlands 3

Borderlands 3 is one of the most exciting first-person shooters of recent years, but the final boss prevents it from being perfect. Tyreen the Destroyer is such a disappointing final boss fight simply because the game itself excites the endless antagonist.

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Players are told that if they open a safe, one of the most powerful and evil beings will be released, but that’s an outright lie. Instead, the “powerful” being is just a sprawling creature that’s way more fun than intimidating. If players weren’t told to expect the unimaginable, then Tyreen probably wouldn’t be half as disappointing as it was originally.

Dracula (Castlevania 2: Simon’s Quest)

Simon confronts Dracula

The name Dracula alone gets gamers excited. As he belongs to the most iconic vampire of all time, that can only mean that, with him being the final boss of Castle Vanya 2, the battle would be nothing short of epic. But unfortunately this is not exactly the case with Simon’s quest.

Instead of being a platformer like the first game, the sequel is more of an RPG, and it’s a big drop in quality, which is no different when it comes to the infamously frustrating final boss. However, Dracula was the final boss of Castlevania games on countless occasions, and Castle Vanya 2 was more than redeemed by this point.

The Excavator (Batman: Arkham Knight)

When it was first announced that Arkham Knight would feature a playable Batmobile, fans couldn’t have been more ecstatic. The idea of ​​driving through an open-world Gotham in a vehicle with the speed of a Ferrari and the build of a tank was enticing.

But the vehicle controls were terrible and most players avoided using the car at all costs. This is why the excavator was an even worse final boss than Arkham Asylum Joker fight. The final stage sees Batman trying to escape the wrath of the excavator in the Batmobile, and it looks like a really bad attempt at Batman: Arkham kart racer.

Natla (Tomb Raider: Anniversary)

LarA cROFT IN Natla Mines in Tomb Raider

Tomb Raider: Anniversary is a remake of the highly original game, and just like the 1996 game, the main antagonist of Anniversary is Natla, the head of a technology company who also has a demonic form. She’s the very last boss in the game, and players simply need to run and shoot as quickly as possible, jumping and turning around to avoid the fireballs.

There’s nothing to do and it’s remarkably easy, especially since the game has an auto-lock system where the bad guys are already targeted. It’s a huge disappointment after all the creative puzzles throughout the remake. And between excitement and inventiveness, Natla is unlike the game’s first “boss” battle, the T-rex, in every way.

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