We have all been there. You rush to buy the latest PC, Xbox or PlayStation title, excited with anticipation and months – or in some cases years – of buzz, only to find it doesn’t quite live up to your expectations and shatter your hopes and dreams in dealing with it.
Like movies, there are random video games. Some will have expectations of greatness and ultimately fail to deliver. So here are 11 titles that at some point in gaming history spectacularly failed to impress gamers upon release.
With the promise that this captivating adventure would be akin to The last of us – but with hordes of hundreds of zombies chasing you – the stunning pre-release footage looked set to give PS4 owners a generation-defining game.
Unfortunately, that’s not what they got, with mediocre and disappointed reviews across the board, not to mention bugs galore. By no means bad, it remains one of the most disappointing Sony exclusives in a long time.
The most recent and arguably biggest disaster in modern history has been this sci-fi first-person shooter/role-playing game that has had gamers salivating over the past few years. Now, let’s make one thing clear: Cyberpunk 2077 is a decent game on PS5, but as with its PS4 and Xbox One versions, it was an unplayable mess.
So much so that its creators, CD Projekt Red, launched a refund program to accompany the PS Store and a Microsoft option offering users full refunds on digital copies, which was a first.
After the huge success and addictive nature of Fallout 4, which was overall a brilliant game, the follow-up was something less festive. Not only did Bethesda evolve the franchise into a massive multiplayer online RPG (MMORPG), but it was absolutely littered with bugs and turned off much of its otherwise loyal fanbase.
The fourth, in what was previously a trilogy of sci-fi RPG-like epics, meant that expectations were high for the new chapter that grew from the Commander Shepherd and his crew we’d come to love over the years. years. However, Andromeda was painfully boring, clunky, and impressively managed to zap all the fun fans had grown accustomed to.
A next-gen promise for PS4 that fell short on every level, while the visuals looked quite tasty, it was the sheer superficiality of its gameplay that let itself down. As a game it seemed somewhat shoddy, but as a highly anticipated PS4 launch title it was mediocre.
With the first in line star wars game in this line proving a hit among dedicated fans and casual gamers alike, the sequel promised more of the same as well as a single-player campaign. What players got was a game that relied on micro-transactions, meaning people were forced to spend more money if they wanted to go anywhere.
Naturally, the fans rebelled, and over time the game’s numerous patches and updates removed those elements and surprisingly turned it into a pretty good title almost four years later.
Another PS4 exclusive that ultimately left Sony fans deflated was a franchise that promised so much but delivered so little. Its sequel, Legionwas more or less the same, with a few improvements but still not up to par for a series that seemed set to deliver dynamic, genre-defining open-world gameplay.
AND the extra terrestrial
Back in the Atari era, the developers would have launched this movie in just over a month, after Steven Spielberg’s hit hit theaters worldwide.
With projected sales of five million, the disastrous release only moved 1.5 million, with many disgruntled gamers returning their copies after the rushed job unsurprisingly turned out to be one of the worst games ever released.
The most infamous on this list, Daikatana was delayed so long that, when it was released in 2000, it was already dated and generally described as one of the biggest flops of all time. Now known for its painful mediocrity, the game had to move some 2.5 million units to make a profit and ended up selling a measly 40,000.
It’s considered one of the most disappointing first-person shooters of all time, especially since it’s lasted so long.
Considering it won driving game of the year in 1997, the Nintendo 64 version was the absolute pit (pun intended). With the original securing a few million copies under its belt after a mildly controversial but popular release, the Nintendo 64 version was tossed to a slew of disastrous reviews, citing its physics, graphics, and general gameplay as horrendous.
NGC Magazine characterized the audience’s mood with an 8% rating and described it as “brain-melting awful”.
With the excitement of the Xbox 360 launch, the anticipation of the N64 sequel Stone Cold Classic perfect dark was almost more than the players could handle. In reality, what we got was still good but not the superlative fps that fans expected and, more so, demanded.
The promise of what could have been was far greater than what Rare delivered; with heavy crits aimed at the dreadful enemy AI.