Game history

5 Horrible Mistakes In Video Game History That Badly Hit The Industry

The gaming industry, like many others, has its own ups, which took the form of successful devices and games, and downs, which are represented by its mistakes.

However, some of the gaming industry’s mistakes are not isolated to the company that made them.

Here are some mistakes in video game history that affected the world.

Getting paid to win Star Wars Battlefront 2

EA’s decision to implement pay-to-win mechanisms Star Wars Battlefront 2 was the issue that first caused governments around the world to take a closer look at in-game microtransactions (with some of them considering them gambling).

When the game was first released, players immediately complained about the loot box system the game sported. According to calculations by Reddit user u/The_Kratos, people will need to play the game for 4,528 hours to unlock everything for free in the initial version of the game or spend $2,100 to buy in-game currency to get them immediately. .

The outrage grew so severe that Democratic Hawaii State Rep. Chris Lee investigated EA for its loot-box system, which he called a “surprise mechanic,” according to Gamespot and Polygon.

EA removed all pay-to-win mechanisms in March 2018, per Extreme Tech.

Sony’s online network gets hacked

Sony’s PlayStation Network (PSN) wasn’t always the cool, secure network it is today. In 2011, hackers from the hacktivist group Anonymous attacked the network and stole the personal information of millions of PSN gamers. According to Vox, the attack was so severe that it disrupted the network for weeks.

Anonymous’ attack was in response to Sony’s lawsuit against an American hacker who was trying to reverse engineer the PlayStation 3 to allow players to play third-party games not authorized by Sony.

Sony, which initially hid the reason for the outage, eventually confessed, sparking public outrage targeting the company, according to Eurogamer.

This outrage led Sony executives to publicly apologize for mishandling the issue and bow to the world.

More TV than gaming for Microsoft

The PlayStation 4 and Xbox One were meant to be a breath of fresh air for Sony and Microsoft. However, only one of them drew the crowd better than the other, and that was Sony.

CBR mentioned that Microsoft in its presentation of the Xbox One has the potential to become a multimedia hub for the living room due to its TV integration, offering games and entertainment at the same time, by Kotaku.

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However, Xbox fans took the presentation the wrong way, saying Xbox is more of a TV than a game console. The Xbox One’s lack of backwards compatibility and its always-on DRM also put off many customers. potentials of Microsoft, opting for the PS4 instead, which offers more freedom to players, per complex.

Rushing the release of Cyberpunk 2077

CD Projekt Red was once among the most beloved game developers in the world thanks to the success of the Witcher Games. However, a bad decision ultimately killed his once good reputation.

Cyberpunk 2077, CD Projekt Red’s next game after The Witcher 3: Wild Hunt, is no stranger to delays. According to Game8, the game was delayed three times before its December 10, 2020 release. Some of these delays were reasonable as they happened at the start of the COVID-19 pandemic.

However, players were beyond frustrated with the game’s numerous bugs upon release. Windows Central has a 17-item list of the game’s major release bugs and their fixes.

This list showed how CD Projekt Red disappointed fans to the point that it tarnished their good reputation.

Rush the ET video game for the Atari

Cyberpunk 2077 isn’t the only rushed disappointment, and it’s not bad enough for it to earn the title of “world’s worst video game.”

This title belongs to ET: The Extra-Terrestrial for Atari 2600.

The game was a commercial flop and gaming disaster for good reason: The game was rushed, resulting in a “confusing mess that left players frustrated and confused,” according to NPR.

The game’s developer, Howard Scott Warshaw, had only 36 hours to create a concept for the game and five weeks to make it. The game also allowed ET the Alien to roam around collecting parts of a communicator to “phone home”.

However, the game map wrapped around itself, and the map had pits that ET could fall into to get trapped or get part of the communicator, causing confusion and disorientation.

The entire video game industry collapsed less than a year after the game was released, with unsold copies ending up in a landfill in New Mexico – a place where many of them can still be found.

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