BROOKLYN, NY, April 1, 2022 /PRNewswire/ — With the planned release of the DirectStorage API for Windows, the award-winning game developer Robert Barkow believes the future of fast-loading games is here.
The technology is already used in current next-gen consoles and is part of the Xbox Series X Velocity Architecture, which allows developers to reinvent the way they create their games.
“It significantly speeds up loading and unpacking of game assets, improves resuming of paused games, and eliminates various I/O bottlenecks within systems. Since game developers need to integrate the API in future games, it will be some time before we can experience that said Barkov.
However, Ruinic is a game currently in development by Barkow that implements Direct storage and should be out soon. In a live conference this week Game Developers League along with other game developers, Barkow has shared some of its possible benefits.
According to Barkow, the technology can reduce load times to around two seconds or less.
“The bad news is that only Windows 11 will see its full potential. In addition, there is also a big condition: these mentioned speeds are only possible if you have an NVMe M.2 SSD capable of read-write speeds of 5 GB/s and more,” Barkow said.
This performance is only in PCI4.0 NVMe M.2 SSDs at the moment. As the benchmark shows, the actual DirectStorage file I/O speed is impressive. Going from 2862MB/s without DirectStorage on an NVMe M.2 SSD to 4829MB/s is a huge leap forward.
Barkow said there was some time left for major game-changing improvements, but with the rate at which the gamer population is adapting to new technologies; should help speed up the development of future enhancements to come.
“We must remember that DirectStorage is still in its infancy, but this technology will change the future of the gaming industry by bringing a new era of fast loading and unzipping of game resources,” said declared Barków.
Robert Barkow is an award-winning game developer and freelance app designer. His talents don’t just focus on one aspect of game development, but on programming, graphic design, audio design, and more. You can find out more about him on his website.
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