Game developer

Netflix buys indie game developer Boss Fight in latest game acquisition – TechCrunch

Netflix has acquired Texas-based indie game developer Boss Fight Entertainment, the company announced in a blog post. Financial terms of the transaction were not disclosed. The deal, which marks Netflix’s third acquisition of a games company, is part of the streaming service’s continued push into gaming.

Boss Fight was founded in 2013 by former Zynga Dallas and Ensemble Studios employees. Netflix says the studio’s experience making games across genres will help it accelerate its ability to deliver more titles to Netflix users. The Boss Fight team will continue to operate from its current studios in Dallas, Austin and Seattle.

“Boss Fight’s mission is to bring simple, beautiful and fun gaming experiences to our players wherever they want to play,” Boss Fight Entertainment founders David Rippy, Bill Jackson and Scott Winsett said in a statement. communicated. “Netflix’s commitment to providing ad-free games as part of member subscriptions allows game developers like us to focus on creating enjoyable games without worrying about monetization. We couldn’t be more excited to the idea of ​​joining Netflix at this early stage as we continue to do what we love to do while helping to shape the future of games on Netflix together.

Earlier this month, Netflix announced the acquisition of Finland’s Next Games, a mobile game developer, for a total value of 65 million euros ($72 million). The free-to-play mobile game maker has already developed titles tied to some of Netflix’s biggest draws, such as “Stranger Things” and “The Walking Dead.” The deal is expected to close in the second quarter of 2022.

Last September, Netflix acquired Night School Studio, the indie game developer known for narrative titles like “Oxenfree.” Financial terms of the transaction were not disclosed. Night School executives had stated that the studio would continue to work on Oxenfree II and other Night School titles.

The acquisitions are part of Netflix’s broader strategy to grow its gaming content to complement its video catalog.

“We are still in the early days of creating great gaming experiences as part of your Netflix subscription,” Amir Rahimi, vice president of game studios at Netflix, said in a statement. “Through partnerships with developers around the world, hiring top talent, and acquisitions like this, we hope to create a world-class games studio capable of delivering a wide variety of delicious and deeply engaging – with no ads or in-app purchases – to our hundreds of millions of members around the world.

Netflix has been building its gaming service since late last year, when the company launched its initial lineup that included a few “Stranger Things”-themed titles and other casual games.

Since then, Netflix has rolled out several other titles including ‘Arcanium: Rise of Akhan’, ‘Asphalt Xtreme’, ‘Bowling Ballers’, ‘Card Blast’, ‘Dominoes Café’, ‘Dungeon Dwarves’, ‘Hextech Mayhem: A League of Legends Story”, “Knittens”, “Krispee Street”, “Shooting Hoops”, “Teeter (Up)” and “Wonderputt Forever”. Earlier this week, the company expanded its lineup with two games called “Shatter Remastered” and “This Is A True Story.” Netflix also teased its first first-person shooter title called “Into the Dead 2: Unleashed”.

The company explained to investors during its fourth quarter earnings call that these initial game launches were more about setting up Netflix to better understand what consumers want from the new service. Netflix has yet to detail the performance of its games, saying only that it has a “growing number” of daily and monthly active users on its game titles. Netflix has also hinted that it is open to licensing larger gaming IPs that people will recognize in the future.